Morph Age is an application for morphing/warping images and movies on Mac OS X, such as faces, and save the result to a QuickTime movie. Morph Age works by allowing you to define curves on one or more images. Any change made on the curves is reflected on the resulting image through the corresponding distortion and morphing effect. Morph Age can also work from QuickTime movies as curves can be animated with key-framed motion. One talking face can be morphed into another talking face as they are talking!
Express and Pro Versions
Morph Age comes in 2 different versions, Express and Pro.
Express has most of the latest advances in morphing features, including Smart Assist and interactive preview.
Pro version has additional support for video morphing and warping, allowing frame accurate processing and advanced key-framed animation.
This table summarizes the differences between both versions:
Morph Age Express 4
Morph Age Pro 4
Lion / Mountain Lion Compatible
Real Time Prototyping
Motion/Blend Curve Editing
Blazingly fast GPU-based rendering
Hit play, Morph Age renders in real-time, whatever image size. Morph Age has an extremely fast rendering engine that combines CPU operations (optimized for Intel Macs) and GPU, or graphics card, power. It enables real-time rendering on mega pixel images still being accurate to sub-pixel. Moreover, the latest version of Morph Age even added support for the Core Image library of Mac OS X for filtering, also executed on the graphics card for maximum performance.
Controlling the morphing animation
Morph Age can animate warp curves independently, so that different parts of the image moves at different times (the eyes, then the ears, then the mouth...). Also, animation effects are available, such as springy motion. Morph Age shows the result in real time, so that you can quickly and easily prototype the transformation.
In Morph Age, not only shapes and curves can be animated at will, in a fully controlled way, but also blending. Blending tells what amount, or percentage, of the first image that you want to combine with the second one. In a man to tiger morphing animation for instance, it makes it possible to have a man quickly show up with the tiger fur while still having human traits. Or in a man to man project, have a 30/70 mix for the traits, while having a 60/40 on textures for interesting effects.
Morph Age has full support for zooming and scrolling capabilities. Morph Age offers subpixel accuracy, zooming allows precise curve placement. This permits fine-tuning of the curves that define the transformation, thus avoiding the "ghost" effect typical of morphing applications. Curve fine-tuning is seen in real-time in the interactive preview panel.
Zooming allows accurate curve placement. This is necessary as Morph Age offers sub-pixel accuracy. The real-time preview rendering can also be zoomed and can serve to assist precise curve placement.
Morph Age has colorizing options that makes Hulk-like warp effects possible. This works by allowing the user to define, independently for each curve, a color that will "bleed" on the underlying image parts. This color bleeding is animated consistently with the deformation.
Layers in Morph Age is a way to express that parts of the image are above others. This is used to express that the chin is above the clothes and that whenever the chin is moved downwards, it should pass over them (and not under).
Morph Age uses advanced GPU rendering techniques, allowing real-time preview even for mega-pixels images. Click Play, and you see the morph/warp in real-time, whatever the image size. You can even move the curves that define the transformation while the animation is playing. This makes it convenient for iterative placement of curves as there is no lag in the render-cycle, making Morph Age well suited to easily and rapidly prototype the effect you want.